GMUVE (Graphical Multiuser Virtual Environment) is an engine designed to let large numbers of users interact in a 3D environment. GMUVE will use JXTA for a peer to peer networking architecture, and OpenGL and Java allowing GMUVE to be cross-platform.

Preview Release available for download

There is an eraly preview release of the Python version of GMUVE availbe for download on sourceforge. Please read the packaged instructions after downloading and installing. You can go here to get it: GMUVE Technology Preview

Onward to the 0.2 Technology Preview with:

  • Textures
  • Quaternions

GMUVE moves to subversion

I have moved all the Java code to subversion and I have now added the Python code I have been working on to subversion as well. I hope to release an early technology preview Python release soon.

Python

I have been playing with Python more and more lately and have been playing with building a GMUVE implementation in Python. Unfortuately I do not have much time these days to work on GMUVE.

Trying to get some help

I talked to Vodak last night and I am hoping he, his brother, and some of their friends will be willing to lend a hand to the project. I am hoping to get some time this weekend to spend on GMUVE. I will be working on straightening out the interfaces. Simple Rendering, and turning the network code back on, as it is out of date with the rest of GMUVE.

CVS Restarted

Today I have restarted our project CVS on Sourceforge. The files are now up to date with what I have been working on at home. They are available at cvs.sourceforge.net /cvsroot/gmuve

New GMUVE Website

The GMUVE website has been moved off of Sourceforge. The webservers over there are very slow so I have moved the GMUVE site to the webserver where I run my consulting business. It should run much faster now. Additionally I upgraded the software on which the website runs and I have done some reorganizing. More great things should be coming in the following weeks.